Technologies for designing everyday objects
The goal here is to help people to design real-world, everyday objects such as clothing and furniture by themselves. This enables people to get everyday objects that exactly satisfy his or her particular needs and aesthetics far better than commercial objects resulting form mass production. An example is a clothing design system where the user can simply sketch desired clothing as a 2D drawing and the system automatically computes cloth pattern to produce the clothing. Real-time computer simulation can help the user to experiment with many poses and views before finalizing the design. We also envision that computers can help people to design their own furniture (ultimately their house) by storing professional knowledge in the computer and running various design support mechanism considering physical property. The long-term goal is to bring "design" process closer to the end users by developing new technologies and restructuring manufacturing and distribution industry.
Figure 2: End users designing their own everyday objects